Strike Squads often form the vanguard of a Grey Knights strike force. Equipped with lighter armour than the main Terminator Squads, these veterans strike swiftly and surely, and are able to slip th...
A master of gene-manipulation and bio-alchemy, the Biophagus is responsible for industrialising the process of indoctrination and infection. They concoct devious new contaminants that infect their ...
Sanctuses are the favoured blades of their Patriarch, assassins whose task it is to eliminate any who oppose the cultists’ ascension to glory. Like creeping shadows they slip into the most heavily ...
Infinitely adaptable, hard-wearing and rugged, the Goliath Truck is a mainstay of the Genestealer Cults. Fast and manoeuvrable, it bounces around the battlefield laying down walls of gunfire, heavy...
A champion amongst the mutant aberrants of the cult, the Abominant is a misshapen wrecking ball of muscle and chitin that wields a heavy bludgeoning instrument as if it weighs no more than a switch...
Achilles Ridgerunners range into deadly frontier environments, their pilots scanning for promising resource deposits and communicating their location back to base. Though well equipped to engage en...
The ruling castes of the Adeptus Mechanicus are the Tech-Priests – robed zealots whose flesh is replaced over time with bionic enhancements. These technosavants carry a bewildering array of titles,...
Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Ski...
Genestealer Cults armies outmanoeuvre their foes with infiltration, clawed horrors and grimy militia alike, squirming through sewers and pipe networks to reach their prey. They prepare ambush sites...
Squads of Vertus Praetors swoop into battle astride powerful Dawneagle jetbikes. Veteran warriors who have seen conflict on a hundred worlds, these Custodians know the true value of speed: not simp...
Haarken Worldclaimer takes a heinous joy in his role as the mouthpiece of Abaddon, for it is he who proclaims the death of worlds. He does so not with some quotidian threat or hollow boast, but by ...
The air screams as Magnus the Red descends from the skies, and stone runs molten beneath his shadow. Cyclopean son of the Emperor of Mankind, his very presence is anathema to logic. To look upon hi...
For ten thousand years Mortarion, Lord of the Death Guard, has crushed his enemies upon the field of battle. Surrounded by chittering Daemon mites, droning flies and noxious plague vapours, Mortari...
The Pale Harvestmen; the Scythes of Nurgle; the Eyes of Mortarion. The elite warriors of the Deathshroud go by many names, and every one is redolent with a miasma of fear and menace. Swollen with u...
Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is n...
Festooned with swaying plague censers and tainted bells, Miasmic Malignifiers belch thick clouds of miasmal fumes from their rusted chimneys. Sown like spores across target worlds, they are parasit...
In Drazhar, the Incubi ideal of violent perfection is exquisitely personified. His every strike exemplifies the tenets of his order, and each life he claims serves as a gruesome liturgy for his dar...
Swooping, jinking and arcing across the skies at unbelievable speed, turning at impossible angles, the Windriders are jetbike pilots completely in tune with their machines. Striking suddenly and vi...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '