The ruling castes of the Adeptus Mechanicus are the Tech-Priests – robed zealots whose flesh is replaced over time with bionic enhancements. These technosavants carry a bewildering array of titles,...
A workhorse not only of the toxic Martian skies, but of distant worlds at the forefront of the Tech-Priests' expansion for millennia, the Archaeopter is an agile fixed-wing aircraft. Piloted by a m...
To be promoted from the Skitarii maniples to the Serberys corps is a great honour. They ride swift quadrupedal constructs whose razor-clawed limbs allow them to manoeuvre easily over the most shatt...
Marshals lead the maniples and cohorts of Skitarii soldiery. They are veteran warriors of countless crusades, privileged to bear enhanced augmentations. Marshals stand as intermediaries between Ski...
Technoarcheologists are seekers of divine mechanical arcana, driven to uncover that which is hidden, and to analyse its capabilities. Hardened to life on the Imperium’s dangerous frontiers, these p...
Haarken Worldclaimer takes a heinous joy in his role as the mouthpiece of Abaddon, for it is he who proclaims the death of worlds. He does so not with some quotidian threat or hollow boast, but by ...
The worshippers of the Dark Gods know that there is power in words and numbers, incantations and arcane numerology. Seven is the unholy number of Nurgle, and the preachers of this doctrine are the ...
Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is n...
In the craft of murder, Wyches have no equal. In battle, Wyches feed upon screams of pain. With combat drugs coursing through their veins, Wyches roll, backflip and pirouette out of harm's way, sta...
The Incubi are an order of Drukhari that hone themselves for war and war alone. Warriors of the highest calibre, they dedicate themselves to the perfection of the killing strike. Despite the Incubi...
Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping fro...
Heavily armed and armoured, Valkyries are agile carrier-gunships with experienced crews. Their pilots weave them through enemy fighters and ground fire to deliver their payload of soldiers, droppin...
An awesome sight, descending at incredible velocities from orbiting warships to engage and annihilate enemy craft, Stormhawk Interceptors are a stunning hymn to aerial superiority that the Space Ma...
Lieutenants act as the right hands of their Captains by providing flexibility and helping to direct their battle-brothers in engagements. They are often entrusted with direct battlefield command of...
The Invictor Tactical Warsuit is a stripped-back variant on the Redemptor Dreadnought frame. Instead of a revenant hero in a sarcophagus, this combat walker is piloted by a live Primaris Space Mari...
Necron Warriors form the majority of a tomb world's nigh-inexhaustible armies. They are a corps of fleshless mechanoids, ranged in their millions against the vital races of the galaxy. Ancient limb...
Like an enormous mechanical spider, a Triarch Stalker looms over the battlefield with its multiple slicing limbs and devastating weaponry controlled by a high-ranking Triarch Praetorian. When a Tri...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '