Buri Aegnirssen surges into the foe with the ferocious abandon of one with nothing left to lose. With sweeps of his adaptable darkstar glaive, Bane, this hardened survivor carves a bloody path thro...
The World Eaters, like their patron god Khorne, are not known for subtlety. When they go to war, they often do so with a host of bloodthirsty Daemons of Khorne at their side, all to reap skul...
The Death Guard march to war in slow, purposeful steps, advancing through a hail of fire with unnatural resilience. They spread disease and contagion wherever they go, blighting the very land...
The Thousand Sons are masters of the Warp and infernal sorcery. In battle, the Scarab Occult Terminators march forward in eerie lockstep, spewing tainted fire and cutting down enemies foolish...
The Emperor’s Children are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly...
Commander Farsight goes to war surrounded by Battlesuits that can keep up with his aggressive style of war. While soaking up return fire that would lay most armies low, the heavy firepower th...
Suboden Khan is a true son of Chogoris, commanding the White Scars First Brotherhood from the saddle of his grav bike, Thunder. A master of cavalry warfare, he leads his forces in epic hunts and sw...
The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. Their mighty Primarch, Roboute Guilliman, wrote the Codex Astartes, a tome which lays the foundation of ...
The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercil...
Imperial Knights are towering war machines – more than a match for vast swathes of enemy infantry, massive monsters, and heavy battle tanks. Bold and ever willing to risk peril, Knights plunge into...
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and ...
Autarchs are renowned for their strategic brilliance, sublime martial skill and indomitable strength of will. Long have they trodden the Path of the Warrior, wearing the ritual masks of countless A...
The Space Wolves are Space Marines like no other. Hailing from the frozen death world of Fenris, they hold to the tribal traditions of their home, going to battle adorned in shamanic totems and run...
The omens warn of Warp corruption spilling through into realspace at this location. Perhaps the manifestations have been caused by the foe’s efforts, or maybe the enemy is simply unlucky enough to ...
Tyranids come in a shocking variety of forms, each more terrible than the last. Small disruption forces have been observed, led by a so-called Parasite of Mortrex. Forces are protected by slab-armo...
Blood Claws are young and fiery warriors full of belligerent enthusiasm, eager to prove themselves in savage battle. They plunge headlong into the foe with relentless exuberance, straddling the lin...
Grey Hunters are patient, cunning, and adaptable – their instinctive raw aggression tempered, but never quashed, by countless battlefield victories. Some packs take and hold ground, unleashing voll...
Ratlings are snipers and spotters without peer in the Astra Militarum – these abhumans are small in stature, and unusually sneaky. They often operate behind enemy lines, reporting on targets of...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '