The Invictor Tactical Warsuit is a stripped-back variant on the Redemptor Dreadnought frame. Instead of a revenant hero in a sarcophagus, this combat walker is piloted by a live Primaris Space Mari...
Many Orks dedicate themselves to the pursuit of one obsession over all others, which for the Beast Snaggas is the thrill of the hunt. Their gnarled and scarred appearance speaks of a lifetime spent...
Vypers are sleek skimmers offering a perfect compromise between the speed of a jetbike and the heavier armament of a grav-tank. Well-drilled Vyper squadrons move gracefully as one at breakneck spee...
Corsair Skyreavers are equipped with winged jump packs and utilised by Anhrathe commanders as mobile shock troops. Leaping recklessly into the fray, they bring to bear an array of dazzling weaponry...
Kharseth is the most gifted Void Dreamer to have ever lived – sensing the smallest fluctuations in the fabric of reality, detecting warp translations and other empyric disturbances, and directing t...
The Red Corsairs strike out in small bands of cruel warriors, raiding and pillaging where and when they want. They survive off scavenged assets from their conquered foes, constantly seeking t...
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The Kroot are pledged to the T'au Empire, but often form their own hunting parties that range far ahead of the main forces. They wield weapons uniq...
The World Eaters, like their patron god Khorne, are not known for subtlety. When they go to war, they often do so with a host of bloodthirsty Daemons of Khorne at their side, all to reap skul...
The Thousand Sons are masters of the Warp and infernal sorcery. In battle, the Scarab Occult Terminators march forward in eerie lockstep, spewing tainted fire and cutting down enemies foolish...
The Emperor’s Children are prideful traitors who have fallen victim to their depraved obsessions. Upon the battlefields of the 41st Millennium, they indulge these obsessions in a horrifyingly...
Commander Farsight goes to war surrounded by Battlesuits that can keep up with his aggressive style of war. While soaking up return fire that would lay most armies low, the heavy firepower th...
The Ultramarines are, in many ways, the exemplars of the many Chapters of the Space Marines. Their mighty Primarch, Roboute Guilliman, wrote the Codex Astartes, a tome which lays the foundation of ...
The Iron Hands Chapter of Space Marines hold a close relationship with the Adeptus Mechanicus, making heavy use of augmetics and advanced weaponry. They are known to be cold and calculating, mercil...
Imperial Knights are towering war machines – more than a match for vast swathes of enemy infantry, massive monsters, and heavy battle tanks. Bold and ever willing to risk peril, Knights plunge into...
Battleclades are teams of combat servitors led by a Technoarcheologist, assembled to aid them in dangerous but crucial missions. Their augmentations are specialised and of the highest quality, and ...
The omens warn of Warp corruption spilling through into realspace at this location. Perhaps the manifestations have been caused by the foe’s efforts, or maybe the enemy is simply unlucky enough to ...
Blood Claws are young and fiery warriors full of belligerent enthusiasm, eager to prove themselves in savage battle. They plunge headlong into the foe with relentless exuberance, straddling the lin...
Grey Hunters are patient, cunning, and adaptable – their instinctive raw aggression tempered, but never quashed, by countless battlefield victories. Some packs take and hold ground, unleashing voll...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '