It's an epic Wonder Comics crossover: Naomi, the Wonder Twins, and Young Justice all come together for the first time to confront the secrets behind the entire first year of the teen team's series....
Wonder Woman, Batman, and Superman are trapped in nightmare worlds within the Dark Multiverse! They ll need to face down their fiercest foes once again if they hope to accomplish their mission an...
Doom Metal part four of five! In this Dark Nights: Death Metal tie-in issue, the Justice League has nowhere left to hide from the agents of Perpetua. The towering, nightmarish Omega Knight hu...
The motley crew of Doom Metal sets sail for the cliffs of insanity, captained by Nightwing or so he thinks! The team fractures, and Detective Chimp reveals the horrible secret wish in his h...
Doom Metal part two of five storms the stage in this essential Dark Nights: Death Metal tie-in! It s the Titans reunion you've been clamoring for when Starfire and Cyborg join Nightwing in ...
Doom Metal part one of five the Dark Nights: Death Metal tie-in that will directly impact the finale of that event! Nightwing s on a mission to free the Legion of Doom from Perpetua s c...
When the Anti-Monitor s deadly grudge match with the Multiverse was finally foiled, there was only one Earth left! But which Earth? That was crucial to what would happen next. In one timeline, Ea...
Following the smash success of last year s Tales from the Dark Multiverse series, DC returns with five new tales that explore dark, twisted timelines spinning out some of DC s most iconic stori...
Our heroes have challenged the gods themselves to a test of bravery for the fate of the Earth. But gods are notorious cheaters, and with Superman s powers in flux, it falls to Wonder Woman to fac...
Shazam s soul is laid bare as he s confronted by one of the most powerful beings in the DC Universe! Revealing shocking secrets and the final fate of Billy Batson, the boy who was Earth s Mig...
Tim Drake is dead at the hands of the Magistrate. Uh, so why is he getting back up again? With the dangerous and supercharged Lazarus Resin coursing through the veins of the hero once known a...
Peacemaker attacks! Assigned to bring Amanda Waller back to Earth-1 at all costs, the Suicide Squad battles Waller s private Justice League on Earth-3. As lives are lost and blood is spilled, the...
The next Batman goes head-to-head with the Magistrate s shock troops to protect the...guilty?! It s a savage running battle across Gotham City, and it will have the next Dark Knight fighting ov...
Bruce Wayne may be a dead man in the eyes of the villainous Magistrate, but this dark detective isn t through yet! In this pulse-pounding finale, Bruce makes his final move and comes face to face...
In this issue, Bruce Wayne meets the next Batman! As the dark detective makes his move to put an end to the villainous Magistrate once and for all, the man who once wore the cowl encounters the ne...
Centuries into the future, the bloodline of Kal-El, the hero we know as Clark Kent, continues. Meet a new generation of Kryptonian heroes as they stand against one of the greatest threats they ve...
Braincells, the advanced offshoot of the diabolical Brainiac, continues to lure Jonathan Kent down the wrong path but things go from bad to this can t get any worse when it appears it has also ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '