NEW STORY ARC! "BLEED," Part One-To go into the dark, you have to get to the dark. They never put a dungeon anywhere accessible, do they? Past sins haunt our party, and future sins permeate the la...
The fate of Mars hangs in the balance as John Carter and Dejah Thoris race to revive the planet's dying atmosphere. Standing in their way are killer robots, savage Tharks and villains of all stripe...
It ain't easy being green! With John Carter and Dejah Thoris lost somewhere in the Martian wastes, Thark chieftain Tars Tarkas takes it upon himself to search for his missing friends. Accompanied b...
John Carter and Dejah Thoris visit a remote Martian city, where residents are being terrorized by a monstrous, murderous presence. Will the Warlord and Princess of Mars be able to solve the mystery...
John Carter has crossed the vast deserts of Mars to find his beloved Dejah Thoris. But have they been reunited only to die together? John's sworn enemy, Union officer Captain Joshua Clark, will not...
With John Carter lost and presumed dead in the Martian desert, his enemy's triumph is all but assured. But who is Captain Joshua Clark of Earth, and why does his hatred for John Carter know no boun...
Alien invaders are on the verge of conquering all Barsoom. Only one man stands between them and the planet's annihilation: John Carter, Warlord of Mars. But John is marooned deep in the Martian was...
Alien invaders are on the verge of conquering all Barsoom. Only one man stands between them and the planet's annihilation: John Carter, Warlord of Mars. But John is marooned deep in the Martian was...
John Carter: Warlord of Mars returns in a new monthly series, officially authorized by Edgar Rice Burroughs, Inc.! Superstar writer Ron Marz finally gets to pen the series he has always wanted to w...
Experience Mars in all its barbaric glory, as John Carter and Dejah Thoris continue their search for a way to preserve their dying world. But their journey may lead to certain death, as a mysteriou...
On the prison planet of Golga, everyone has an agenda "and everyone wants to escape. Maika and her companions must work together to finally find a way home, without being followed by those who wou...
They are the worst of the worst-terrorists and scoundrels from all corners of the world with the sole mission of destroying liberty and bringing injustice to all freedom-loving citizens everywhere!...
The past year of G.I. Joe leads to this! The Joes aim to topple Cobra by turning its own assets against them-- but Cobra strikes first at Joe leadership from the inside! Twists, turns and massive a...
THE FALL OF G.I. JOE continues and things get worse. Who is Duke working for-and why? Plus-while the G.I. JOE team is under fire, Scarlett struggles to hold them together and the COBRA peacekeeping...
Saga returns! New planet, new adversaries, and a very new direction, all from the same old Hugo Award-winning team. RETAILER FRIENDS: Thanks to you, our audience keeps growing, as new readers conti...
Who will Ral, Kaya, and Vraska encounter on Dominaria? The answer will scatter the Planeswalkers across the multiverse as the race to find out who is behind the attacks on Ravnica continues! The ...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '