Gargoyles are often the first wave of a Tyranid swarm to be seen in battle. Thus a Tyranid attack is preceded by the beating of thousands of membranous wings as Gargoyle Broods descend upon the foe...
When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army. Incredibly dangerous as with all Tyr...
Not only is the path ahead illuminated by the light of the Greater Good, but also the glow of pulse rifles. The courageous Fire Warriors, with the absolute, zealous belief in the destiny of their r...
Like a hungry predator on the prowl, the Hammerhead Gunship is a menacing sight. It skims over a planet's surface with its massive turret-mounted gun swivelling back and forth to track potential ta...
XV104 Riptide is the pinnacle of the Earth caste's battlesuit development. It stands twice as tall as the XV8 Crisis suit, but its movements are more like those of its smaller cousins than the mech...
Fireblades are the most grizzled and seasoned Fire Warriors of their cadre, whose skill at the Fire Warrior's art leads them to eschew battlesuit technology. They are excellent field leaders and th...
No living Iron Hand can recall a time when Feirros’ sardonic tones did not grace the Iron Council. Nor does any remember another wielding the axe Harrowhand during their Rite of Severance – the lop...
Black Templar Castellans function as Lieutenants for this esoteric successor Chapter. Acting as the right hand of their Marshal, they help direct their battle-brothers in war. By handling the squad...
As the most accomplished hero of the Greater Thurian League, Ûthar the Destined is a Kâhl marked for greatness. His clone-birth was an event shrouded in wonder and Votannic prophecy, foretelling an...
The iconic battle tank and armoured transport of the Leagues of Votann, the Hekaton Land Fortress is as venerable and well-respected as it is powerful. With a fearsome arsenal of heavy weaponry and...
Well-armoured, well-trained, and equipped with an array of powerful weaponry, Hearthkyn Warriors form the backbone of most Oathbands. Led by their Theyns, these hardy fighters lay down hails of fir...
The role of Imagifier is sacred amongst the Orders Militant. To these fervent Sisters falls the task of extolling the virtues of fallen Sororitas, and of preaching their deeds amidst the din of bat...
A Sister Dialogus drowns out the filthy war cries of the enemy with shouts of exalting praise to the God-Emperor. She is a locus of faith in the Adepta Sororitas battle line, standing upon fire-swe...
Where the Triumph of Saint Katherine marches, there shines the Emperor’s radiance. With every step, this funerary procession spreads the glory of the martyred Matriarch further across the galaxy, s...
The Rhino armoured personnel carrier has been a mainstay of the Imperial military forces since the earliest days of the Great Crusade. Fashioned from a Standard Template Construct, Rhinos are excep...
As experienced commanders and skilled combatants both, Palatines act as lieutenants to their respective Canoness, helping to direct the firepower of their Battle Sisters and leading them in the cha...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '