The Ravenwing Black Knights are the 2nd Company’s greatest warriors, elite fighters who style themselves after the monster-hunting knights of old Caliban. They speed towards the foe, swinging their...
Genestealers are peerless predators, swift vanguard organisms armoured in chitinous plates and possessed of terrifying strength and agility. Their broods move far ahead of the Tyranid hive fleets, ...
The Brutalis Dreadnought is a line breaker and a terror weapon – a bipedal combat walker, armed for close combat and piloted by a fallen hero of its Chapter. This hulking war machine lays down a ha...
Sternguard Veterans possess an unshakeable calm and are renowned amongst their brothers for their exemplary marksmanship in the fiercest battles. Proficient in all of the Chapter’s ranged weaponry,...
Boss Snikrot is no mere Ork cutthroat – he is a murderous legend whose obsession with guerilla warfare has seen him hone the kunnin' taktiks of the Blood Axe clan into an almost supernatural master...
Vashtorr is the Soul Forge King, a daemonic demigod of unrestrained invention and abominable artifice. When the Arkifane takes physical form, it is as a horror of pallid flesh stretched over infern...
When Tyranids invade, the Broodlord leads his followers into battle, often appearing from sewers or hidden vents to cause untold carnage amongst the enemy army. Incredibly dangerous as with all Tyr...
Like a hungry predator on the prowl, the Hammerhead Gunship is a menacing sight. It skims over a planet's surface with its massive turret-mounted gun swivelling back and forth to track potential ta...
XV104 Riptide is the pinnacle of the Earth caste's battlesuit development. It stands twice as tall as the XV8 Crisis suit, but its movements are more like those of its smaller cousins than the mech...
Fireblades are the most grizzled and seasoned Fire Warriors of their cadre, whose skill at the Fire Warrior's art leads them to eschew battlesuit technology. They are excellent field leaders and th...
No living Iron Hand can recall a time when Feirros’ sardonic tones did not grace the Iron Council. Nor does any remember another wielding the axe Harrowhand during their Rite of Severance – the lop...
Steeped in the arts of ambush and hidden assault, Kayvaan Shrike is the Raven Guard’s foremost warrior and leads his Chapter as Master of Shadows. In the course of his long and bloody life, Shrike ...
Just as the duties of the Salamanders 3rd Company place an exceptional strain upon the noble and compassionate warriors who must discharge them, so an exceptional leader is required to ensure that ...
As the most accomplished hero of the Greater Thurian League, Ûthar the Destined is a Kâhl marked for greatness. His clone-birth was an event shrouded in wonder and Votannic prophecy, foretelling an...
Hernkyn Pioneers skim across alien worlds and scout enemy positions, riding on their magna-coil bikes. Fast, resilient, and possessed of formidable firepower, these far-ranging bands of warriors of...
For a Sister Repentia to flee battle is among the greatest sins known to the Adepta Sororitas. The sole duty of these Sisters is to atone for their failings in battle – to run from redemption is to...
With a distinctive two-legged walking tank-shape, the artillery platform known as the Ironstrider Balistarius is a fearsome sight indeed. Gyroscopically balanced, with downlinks providing them with...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '