As experienced commanders and skilled combatants both, Palatines act as lieutenants to their respective Canoness, helping to direct the firepower of their Battle Sisters and leading them in the cha...
The vehicles of the Astra Militarum are as tetchy as they are varied – keeping a tank in combat-ready trim in the oppressive 41st Millennium is not an easy task. To this end, the Tech-Priest Engins...
The Allarus Custodians deploy with sudden fury to tear the throat from the enemy army. Where a strongpoint must be cracked wide open, a traitor warship boarded or a foul demagogue slain even as he ...
A Blade Champion is a living weapon in the Emperor’s hand. His role is to identify the greatest battlefield threat – be that a mighty leader, a host of killers, or a deadly war engine – then to emp...
A figure of awe and reverence among the Blood Angels, Chief Librarian Mephiston carries the will and power of one who has to overcome what no other Blood Angel has. Mephiston has battled through ne...
The cruel terror troops known as Raptors consider themselves the elite of the Chaos Space Marines warbands. Their murder squads epitomise what has become of the Assault Marines of the Traitor Legio...
Powering into battle on a trio of articulated track units, the Myphitic Blight-hauler is a light Daemon Engine that provides the Death Guard with heavy firepower wherever it is needed. Resembling a...
Clonefather. Primogenitor. Spider. Fabius Bile has laboured under many epithets during his long and wicked life, but none truly convey the unrepentant evil of this heretic crypto-scientist. A twist...
Psykers of unparalleled ability and renown, the Aeldari Farseers meticulously plan and execute strategies covering thousands of years and unimaginable distance. Even their smallest actions are capa...
The Rangers are Outcast warriors, wanderers who left the regimented lives of the craftworlds behind them. Adepts in the arts of stealth warfare, marksmanship, and tracking enemies through harsh ter...
Bullgryns are recruited from most obstinate of the Ogryn strain of abhumans, clad in heavy armour and armed with rugged assault weaponry built to withstand their unwieldy strength. A line of these ...
Rough Riders are potent cavalry troops fielded by the Astra Militarum – the most famous of which are recruited from the steppes of Attila. Their combat skill and sheer mobility makes these horsemas...
Eyes blazing and fists crackling with roiling energies, Space Marine Librarians stride into battle to destroy their foes. Some hurl blasts of warp-force that crush their victims to paste, while oth...
Imperial observers have likened the fire of a Hellblaster Squad to the incinerating power of a stellar flare. Bolt after bolt of plasma sears across the battlefield; those caught in the Hellblaster...
Ghost Arks are often pressed into service as conventional transport vehicles, conveying reinforcements to some vital area of the battlefield, or allowing Necron forces to attack from an unexpected ...
Hexmark Destroyers were once Deathmarks. Bursting from their dimensional oubliettes like ambush predators, these hunchbacked monsters unleash inescapable hails of enmitic fire. Independent ocular t...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '