Ghazghkull Mag Uruk Thraka is a mighty prophet of the Waaagh!, capable of rousing billions of Orks into a frenzy of conquest and bloodshed. He is the most influential greenskin in the galaxy, and c...
The roar of overcharged engines and the crackle of flames herald the arrival of the Boomdakka Snazzwagons. Lightly built speedsters based around looted vehicle frames, Snazzwagons are clad in hasti...
Most Orks take a dim view of muckin’ about in the sky, and would much rather go to war with their feet firmly on the ground. Deffkopta pilots are one of few exceptions, hurtling into the sky to spy...
The Victrix Honour Guard is composed of 1st Company veterans who demonstrate measured statecraft and peerless skill at arms – they serve as bodyguards for the Chapter’s senior officers. Chosen for ...
Cato Sicarius is a noble scion of Talassar and among the most accomplished of the Ultramarines champions. As Captain of the Victrix Honour Guard, he demonstrates superior swordsmanship and is a tru...
Cthonian Earthshakers undermine enemy positions with subterranean artillery fire. Some batteries use tremor shells to destabilise strongpoints with deadly quakes. Breacher ordnance, meanwhile, dril...
Vulkan He'stan, the Forgefather of the Salamanders, strides into battle with the weapons of his Primarch in his hands. As the seeker of the lost relics of Vulkan, he is relentless in his quest, wil...
On the eve of battle, the Black Templars gather to be led in prayer and contemplation by their champions. United in their hatred of the foe, they swear a mighty vow to uphold in the battle ahead. A...
Knights Ruinator charge the enemy lines amidst searing torrents of cursed flame and salvoes of shocking terrorpulse missiles. Fixating on a single foe or enemy formation until it is utterly destroy...
Krieg Command Squads are led by representatives of the Officio Prefectus, most commonly a high-ranking Commissar, assisted by a retinue of veterans and junior officers. They lead from the front and...
Artillery Teams from the Astra Militarum use all manner of heavy weaponry to annihilate the foe from extreme range. The various munitions hurled by these heavy weapons are capable of eliminating en...
Blades of Khaine are elite Aeldari fighting formations assembled for one purpose – severing a precise strand of fate to ensure a terrible future for their craftworld, or their race as a whole, neve...
Asurmen's skill at war is breathtaking, the magnitude of his heroic presence so great that nearby Aspect Warriors are infused with his peerless tactical acumen. In addition to his wrist-mounted shu...
Sanguinary Guard have been proven sound of mind, body, and spirit in a way few others can boast. Trusted with masterwork golden armour and armed with relic weapons, the origins of which can be trac...
Each Norn Emissary is a purpose-bred beast, spawned by its Norn Queen to accomplish a specific and singular objective – be it hunting a strategically gifted commander, abducting a knowledgeable pre...
Termagants are scuttling predators that attack in huge swarms, armed with living weapons that spit flesh-eating organisms and venomous spines. Originally spawned to roam the tight arterial passages...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '