The Skorpius Disintegrator of the Adeptus Mechanicus drifts gracefully across the dunes, its anti-grav motors thrumming quietly in stark contrast to its thundering guns. As it accompanies the advan...
Technoarcheologists are seekers of divine mechanical arcana, driven to uncover that which is hidden, and to analyse its capabilities. Hardened to life on the Imperium’s dangerous frontiers, these p...
Squads of Vertus Praetors swoop into battle astride powerful Dawneagle jetbikes. Veteran warriors who have seen conflict on a hundred worlds, these Custodians know the true value of speed: not simp...
The air screams as Magnus the Red descends from the skies, and stone runs molten beneath his shadow. Cyclopean son of the Emperor of Mankind, his very presence is anathema to logic. To look upon hi...
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay. The putrescent slime that oozes from their sores corrodes armour and boils away skin, yet despite their...
Sworn to Nurgle’s service, Plague Marines have disgusting, rotted bodies that stink of decay. The putrescent slime that oozes from their sores corrodes armour and boils away skin, yet despite their...
Striding onto the battlefield like a demigod of war, the Despoiler scowls at the mortal chattel before him. He is an ender of worlds, a destroyer of hope, a bane unto the galaxy itself. Yet he is n...
Havocs provide the Traitor Legions with devastating anti-infantry and anti-armour firepower, dominating large swathes of the battlefield with volley after punishing volley. Such is the blood-poundi...
Dark Communes are the pooling evil at the head of any Chaos Cult, led by Cult Demagogues who preach insidious mantras cunningly laced with promises of power. These infernal priests command a retinu...
Looming ghost warriors many times larger than even the mighty Wraithlords, the war machines known as Wraithknights are still dextrous enough to run through the ruin of a shattered city, leaping fro...
Cadia's officer class are exceptional leaders, serving in perhaps the Imperium's most outstanding regiments. Trained to be the very best and surrounded by a cadre of hand-picked guards and aides, t...
Heavily armed and armoured, Valkyries are agile carrier-gunships with experienced crews. Their pilots weave them through enemy fighters and ground fire to deliver their payload of soldiers, droppin...
Shards of the Void Dragon fill the air around them with a searing scream of distorted static. With a gesture they can unmake the war engines of the lesser races, dragging the resultant disintegrati...
Intranzia Fraye rides into battle atop her Throne of Blame, smiting the unclean while bellowing vox-amplified condemnations. Enemies singled out for her judgement become the focus of her sisters' i...
The Caladius Annihilator Grav-tank provides the Legio Custodes with a mobile, protected platform upon which to mount one of the heaviest elements of their arsenal – a twin Arachnus blaze carronade....
The Coronus Grav-carrier grants the Legio Custodes a degree of speed and agility unmatched by the grinding armour of the Imperium’s other hosts, allowing them to deploy, redeploy, and evade without...
Red Corsairs Raiders are ruthless and cruel even by the standards of Renegade Space Marines. Excelling in hit-and-run attacks, they fight with cunning brutality, maiming their victims to be taken a...
Near Mint condition cards show minimal or no wear from play or handling and will have an unmarked surface, crisp corners, and otherwise pristine edges outside of minimal handling. Near Mint condition cards appear 'fresh out of the pack,' with edges and surfaces virtually free from all flaws. '
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '